ЕNHANCING STUDENTS’ CODING SKILLS WITH BLOOM’S TAXONOMY AND THE COMPETENCE APPROACH THROUGH EDUCATIONAL GAME DESIGN. ENVIRONMENT. TECHNOLOGY. RESOURCES. Proceedings of the International Scientific and Practical Conference, [S. l.], v. 2, p. 519–524, 2024. DOI: 10.17770/etr2024vol2.8066. Disponível em: https://archive-journals.rtu.lv/etr/article/view/4814.. Acesso em: 11 mar. 2026.